StarCraft improved upon its predecessor Warcraft II, which featured two very related playable factions, by introducing asymmetry concerning the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-regarded 1996 SSI launch War Wind. The unit varieties available to each race determine its racial id. The Protoss can discipline effective and costly warriors and machinery, though the Zerg depend on sheer figures and speed to overwhelm their opponents.
We realized that our Terrans ended up destined to be rough and dirty. We realized we wished the Protoss for beingnot savage, exactly, but 킥복싱 primal, and impressive. And we realized we desired the Zerg to swarm."